Aedida Aldricht

"ɪ ᴋᴇᴇᴘ, ᴏɴᴄᴇ sᴘᴇɴᴛ, wʜᴀᴛ ʟᴏsᴇs ɪᴛs vᴀʟuᴇ ᴛʜᴀᴛ ɢᴏʟᴅ ᴅᴏᴇs ɴᴏᴛ."

Abalathian raised, abroad in Ul'dah as physicker to Frondale's Phrontistery.Aedida wrestles with her home both new and old, finding a place to belong in a land ravaged by war and conflict with no place for piety and peace.Working with the alliance she rallies those with no allegiance to the city states but with love of freedom in their hearts.

Click here for Music ♪



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Details

"ʏᴇѕ, ɪᴛ ʜᴜʀᴛs, ᴛʜᴀᴛ’s ᴛʜᴇ ᴍᴏʀᴀʟ ᴏғ ᴛʜᴇ sᴛᴏʀʏ.
ʏᴇʟʟᴏᴡ ɪѕ ᴛʜᴇ ᴄᴏʟᴏʀ ᴏғ ᴍʏ ᴡᴀɴᴛɪɴɢ.
ɪ’ʟʟ sᴀʏ ᴛᴏ ʏᴏᴜ, ʜᴇʀᴇ ɪs ʜᴏɴᴇʏ — ᴇᴀᴛ."

Vital Information


  • FULL NAME... Aedida Aldricht

  • TRUE NAME... Vedís Ölldricht

  • NICKNAMES... Aedie, Dida, Little Bird, Minnow, Warbler, Asp

  • RACE & CLAN... Abalathian Hyur ⊹ Highlander

  • GENDER... Female

  • AGE... Early 20's, it would seem

  • NAMEDAY... Eve of Starlight

  • ORIENTATION... Heterosexual ⊹ Demiromantic

Other Statistics


  • NATIONALITY... Abalathian

  • CITIZENSHIP... Ul'dahn Citizenship gained from work with Frondale's

  • OCCUPATION... Physicker ⊹ Chirurgeon

  • PATRON DEITY... Rhalgr ⊹ Pious

  • HEIGHT & WEIGHT... 5 fulms ⊹ 100 ponze

  • DISPOSITION... Chaotic neutral ⊹ INTJ

  • MARITAL STATUS... Involved

Aedida is a a woman of extremes, her capricious social attributes often catching others off balance. On the surface she is cordial and perfectly sensible, offering advice when prompted and lending her undivided attentions to a friend in need. When she is feeling in a particularly disruptive mood, or she senses the energy in the room has swung too far in one direction she will pick apart the conversation to tease her companions or sober them with undeniable truths. As a Physicker of Frondale's Phrontistery Aedida often assisted in the children's ward where she found a penchant for getting attention in ways other than possessing a commanding voice. She uses this talent for persuasion (and manipulations) in other areas of her life with varying degrees of success, earning her both the praise and ire of her peers depending on where they stand. Because of this it is no surprise to her that people find her motivations suspicious or selfish.However, as selfish as Aedida is, she strives to be (and do) good in most aspects of her life. Devoted to her friends, she would follow her closest companions to the ends of the mortal plane if it meant not only demonstrating her commitment to them, but to also protect them from harm. As a physicker and chirurgeon she cares deeply for the health of others to the point of neglecting her own. Self sacrifice is her greatest weakness and notable negative trait. Aedida would rather do for others and live a life of service than to ask for help or admit to her own desires. These things, borne of her schooling and heritage in the Northern mountains, are traits she has not been able to shed from her youth. Raised to serve her clan as midwife and healer, she can only see a future in what she feels is her duty.Prior to the Calamity Aedida was a cheerful young woman, mature yet happy to join in the revelry of her friends. She rarely drank to excess or exercised her freedoms liberally once away from home. Since, however, she has experienced a fair number of accidents and loses. She numbs the bitterness of war and the painful memories by smoking heavily in private - a somnus pipe not far from reach in the darkness of her private quarters.Now living carelessly like her time cannot be taken away, Aedida engages in risky behaviour and relationships. Picking losing fights in the Lanes of Ul'dah and the market wards, as well as loitering long after hours in the slums. She wiles her sleepless hours away memorizing the city's limits (as well as her own) in her pursuit to a slow end, having met many who would do both good and harm to her, taking both in stride and making no commitments. This seemingly emotionless exchange of words and deeds gives the impression of aloofness, neither caring if a turn down one street will be her last or if she will find meaning in her deliveries to those who suffer. It is in caring for the sick in these areas of the city that Aedida finds herself tethered to the present. While it is difficult, she does wish to live and will seek purpose wholeheartedly whenever possible.A follower through and through, in desperation she looks to those who lead with admiration and dedication even if it brings her ruin.


Hair & Eyes

One's first impression upon spotting Aedida in a crowd would be Uninspired. With her dark hair cropped short it would take a second glance to notice the the delicate and intricate weave of braids in the thick mass, the light catching it at the right angle to bring out its earthen tones. Within the braids Aedida wears beaded jewelry as decoration; carved bone to painted wood creating an image of composure and lost culture in her otherwise unadorned appearance. The beads vary in size and shape, though all distinct and unique they bear the mark of an expert craftsman with a fondness for detail. The sets rotate without a pattern or purpose, just as she braids her hair in whatever fashion she fancies at the time. The effect is whimsical yet balanced with her austerity.Her eyes, however, tell another story. Glassy as the reflection of a full moon on water; an imperfect mirror warped and ever shifting, obscuring the depth below. The faint gray, lingering on the edge of violet, is a trait of her Clan known to her and her own as the Augu Vindur. Their light colour and faint pupil give the impression of cataracts though her vision, poor as it is, is in perfect health. Often lacking in honest emotion contrary to her personality, they are nonetheless striking on their own and could be described as unnerving.


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Physique & Markings

Aedida's most notable feature would be a dark mole beneath the corner of her left eye, all other moles covered or swathed in clothing too large for her narrow frame.Her complexion is clear beside a smattering of freckles that cross over her nose from cheek to cheek, easily disguised by a dusting of cosmetics. It is a sign of vanity that she bears no visible damage to her face outside of the redness of her eyes and the dark circles beneath from a lack of sleep and proper rest. Were one to brush the hair from her eyes the may see a small thin scar disappearing into the dark mane. Stripped of her clothing she is fair of skin without any indication suggesting she spends a large amount of time outside in the sun.She bears another handful of distinct scars and markings, the old wounds showing signs of immediate and expert treatment. Blossoming from her heart are veins more blue and distinguished than the rest beneath her near transparent skin; the dark branches stretching toward her left shoulder before fading. The faint touch of spider-like tendrils curving down her left arm only to fade near the elbow as though struck by lightning. On her left there are two scars from projectiles, one just over her tenth rib, and another not much lower. The tissue is clean, showing both sign of surgical treatment and immediate aid of magic, the location of the lower more fatal than the other.Physically, Aedida is small even by Highlander standards, at five fulms tall she is hardly imposing. She hides her physique beneath large, heavy clothing. Her body is androgynous and thin but delicately toned. While she does not give the impression of being exceptionally strong, she is not as malnourished as she first appears either. The woman would appear to be built for climbing and running long distances.

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Hygiene & Attire

Every morning Aedida bathes herself in the manner of the girls of the brothel would, with whom she learned from. Her routine is simple and without fuss, cleaning herself head to toe occasionally in a state of half-dress as she prepares for her day. Even if she is running late she will do the least required of her as she is not fond of appearing in public, or in front of friends, unwashed.Wearing a modest amount of powder and khol, and lacquer on her nails, Aedida does not often spend an inordinate amount of time in front of a vanity table. However, where she lacks in rouge she makes up for in her choice of scents and perfumes. From the heady fragrance of a pure Heather, to the exotic distilled essence of fennel and sandalwood, she will always leave behind a warm impression on the senses as she leaves the room.Aedida's wardrobe is simple and sparse. With her gil going elsewhere, she does not find herself with enough left over to purchase attire suitable to her preference in style or in her own size. Her clothing is all second hand, purchased from stalls known for their thriftiness, and discarded articles from her friends. Each piece has been hand mended many times over, her favoured shirts often thin in the elbows and shoulders where the suspenders have worn the hempen fabric threadbare. As with her clothing, her shoes also bear the scuffs and worn soles - her commitment to keeping things despite their declining value and high maintenance highlighting her stubbornness and distaste for waste.

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Voice

Aedida's voice possesses a unique quality to it, a broken rasp just a hair above a whisper, mature yet soft - cut with her heavy northern accent. She rolls her R's, and clips every D with an added T. Her tone has a musical quality, teasing light with a suggestion of a secret. In some instances it could be considered seductive, a lure all on its own to gain attention where she cannot raise her voice. She never uses contractions when speaking eorzean merchant common, lending her speech a formal edge. When speaking her mother tongue she speaks more fluidly and swiftly. Aedida never swears or uses curse words in common, nor does she use euphemisms or suggestive remarks. This can lead to a misunderstanding of her innocence, but as she is not fully fluent in common it is one's understanding she does not speak often and when she does it is careful and deliberate. Or at least, she does try.


Voice Inspirations

Click for audio examples


Björk | Fran; FFXII


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Philosophy & Mannerisms

Aedida's philosophy in life is that in mercy she will find herself closer to Rhalgr and to the Gods, and where she might find forgiveness in her own sins. She would not suffer to watch another in pain if she could ease it - and she could not bear to be the hand to deliver punishment without quick end. To her, the end must justify the means - even if they seem cruel, they must be quick and painless.When she is nervous she rubs the back of her neck and paces, and when she is enthusiastic or desperate in her emotions her gestures become full bodied.

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Likes =Dislikes ====Trivia

■ Quiet ===========■ The colour red ============■ Cannot swim
■ Bells■ Sunsets■ A crude but efficient seamstress
■ Wind Chimes■ Loud Crowds■ No experience in leading or riding a chocobo
■ Paper Craft■ Water ⊹ Swimming■ Can measure weight by hand within an onze or two.
■ Dried fruits and nuts■ Gunfire■ Gained room and board in a brothel in exchange for personal medical services to the courtesans for several moons
■ Inventing small useless toys and games■ Any reminder of Carteneau (fireworks)■ Can play the hiiu kannel
■ The colour yellow■ Sudden and violent actions■ An expert Songstojo'ri, Aedida is well versed in kulning and aetherically projecting her voice for malms.
■ Perfume■ Fish ⊹ Seafood■ Can climb just about anything
■ Heights and tall places=■ A fast runner, able to turn corners and sprint down alleyways swiftly

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Combat, Abilities & Weaponry

"ɪ ʟɪᴇ! ᴛᴏ ᴇxᴄᴇss! - ʏᴏᴜ ᴄᴀɴ ᴛʀᴜsᴛ ᴍᴇ ᴏɴ ᴛʜᴀᴛ."

Basic Statistics


  • High: Speed, aetheric manipulation

  • Above Average: Acrobatics

  • Average: Constitution, caution

  • Low: Physical strength

Aetheric Abilities


  • Mastery: Arcanistry, Wind and Levin element based magicks, Rune reading

  • Expert: Navigation of the aethernet, Sixth Astral vision

  • Average: Conjury

  • Novice: Thaumaturgy

Weapon Training


  • Mastery: Bo staff, Foci

  • Expert: Spear, poisons

  • Average: Shields

  • Novice: Hand to Hand, Rapiers/Swords

Combat Relevant Skills


  • High: Running, Climbing, Jumping

  • Above Average: Reaction, strategy, Sleight of hand, Poison immunity

  • Average: Willingness to fight

  • Low: Initiative, knowing when to quit


Non-Combat Abilities

■ Sixth Astral Vision: When caught in the spell of the late Louisoix on the fields of Carteneau, Aedida was struck by a projectile to the side of the head. Her glasses had shattered. A piece of the enchanted glass entered her eye, giving her an uncoordinated and unpredictable insight into the past to the start of the Seventh Umbral Era. The vision allows her to see a shadow of what was up to a period of 5 cycles. When the aether is particularly strong, or a storm is on the horizon, she must wear a pair of specially crafted glasses to filter the images out, as it is more or less a handicap than an asset. Examples of cons being seeing rocks and roads and are no longer, or potentially stepping too far off a short fall. The pros being, on occasion, seeing beyond a glamour or tracking a person if given enough time, focus and energy.■ Rune Reading: In her free time Aedida studies the ancient magic runes of civilizations past, giving her an edge in her pursuit of knowledge in the Arcane arts.● Alchemy: Quick and dirty, or in a lab, Aedida is a graduated student of Fronadale's. Having learned from the best in Ul'dah, she can produce anything from potions to poisons to suit any occasion. The downside being she refuses to let anyone be a test subject... Outside of herself.■ Of the Songstojo'ri: Aedida can project her voice or a sound for malms if conditions are met by aetherial manipulation. A learned skill from her home, it is used infrequently. It is useful to carry a message long distance, or alert a party left behind that the way is clear. It is also quite fun to sing in an echoing cavern.■ Unassuming Character: Aedida often lies about her experiences in combat and hardships - either in part due to trauma experienced in the weeks leading up to the battle to Carteneau, or because she finds comfort and enjoyment in being under estimated. As she needs time to form a strategy in a fight, she will feign defeat or weakness to work her way into a crushing opening against her opponent. She might be reckless, but she isn't foolish.

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Combat Abilities

■ Sleight of Hand Poisoning: Be mindful of keeping your flesh covered, and the rings on Aedida's fingers. Using a combination of her speed and a gamble of allowing others to get close in combat Aedida has a spring loaded ring coated in poison that can pierce the flesh of near any Spoken - the needle not nearly thick or long enough to pierce through scale or armour however. While the poison is often just paralyzing, she does not wear just one ring.■ Potion of Fire Breathing: Two vials held together with sealing wax and twine; This potion, when uncorked and poured into her mouth, can produce a cone of fire for either the effect of causing distraction or to damage an opponent. If thrown the mixture would produce a flame equal to that of an oiled torch, capable of setting off explosives or catching things on fire. Occasionally it has been used to produce a campfire under dire circumstances, but do be cautious.■ Aerial Aether: With her expertise, and clan heritage, in the manipulation of the wind Aedida can jump higher and further.■ Mithridatism: Aedida has spent her late teenage and early adulthood immunizing herself to common, and increasingly less common, venom and poisons. So long as they are organic and can be broken down by the body, it will have little effect on her. However she is not immune to supernatural ailments to her aether, nor to toxins that build up in one's body to disable them.■ Held Spells: Not always having a full grimoire on hand, Aedida takes time every morning to tear pages from a book to draw Arcanic spells of healing and harming. With the aid of specialized enchanted inks; They can be activated either with enough aether to initiate the spell or, in the case of incomplete spells missing a component in the ink, activated with spoken blood. Her own, of course - lest there is an unfortunate foe beside her.

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History

"I'm waving in the wind a flag of white but I'm not scared - See, this whole scenario can only to me serve."

Disclaimer: Anything written here are things that have occurred in-character, pre-written history and are heavy spoilers. Proceed with caution after reading this information and roleplaying! Any and all forms of meta-gaming with such information without gained through RP will be cause for immediate cut in communication until further notice.

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Childhood

■ Aedida was born early in the midst of a snow storm around the eve of Starlight. Given the weather and harsh conditions of the turn, an exact date of her birth is unknown. A complex birth in the middle of a flu epidemic, it was a miracle that both mother and child survived and later thrived.■ Upon reaching five or six, Aedida (Then known as only Vedís to her family and village) would have reached the age to begin following after her mother, responsible for being able to wake herself, dress for the day and prepare the fire for the morning meal as well as help around the kitchen and learn how to manage a household. However, it was around this time that both of her elder sisters required a mother's attention and Aedida turned mute for years for attention, though it never drew her mother home long.■ Without a mother's support and tutelage, Aedida's care was entrusted to her father and elder brothers. Too small to do much beyond following her brothers around, it was then that the men would take turns caring for her. Between them, they taught her rudimentary stitches and mending, as well as her letters before she would begin school.■ When not tending to the lambs and aldgoats with her family, Aedida spent her mornings with the tutor and other children learning her letters and numbers. It was in the small schoolroom that she excelled. The more she grew and shirked the meagre lessons of becoming a wife, combined with the temple's disinterest in the young girl as a potential bride, the more her family worried. While they mourned her dismal future and the knowledge they did not possess the title nor dowry to entice a husband for Aedida, they were relieved that during tantrums their daughter sought comfort and shelter with the village's wise woman where she began her studies in medicine and midwifery. Even if she were to grow alone, the position was necessary and therefore highly respected.■ At nine or ten years of age her village was approached by a Scholar of a small Academy in the Coerthan region known as the Peacemeet. Through means unknown to Aedida funds had been sent in advance to pay the tuition to see the youngest Ölldricht daughter through traditional schooling. Her father, spitefully taking advantage of what he knew to be a ruse, gave his blessings for her to attend. With a promise to continue her study of advanced medicine Aedida left for the Peacemeet in hopes of improving the lives of her people. While at the Peacemeet Aedida studied natural science, history and language. When not attending service in the church, she would learn martial skills with a lance alongside lessons in military tactics. When she would return to her family in the village every few moons she would show off her skills to the boys and girls of the village below.■ At fourteen Aedida would find the book that she would later take her 'name' from. Shedding the shameful provincial brand of Vedís, she adopted the pseudonym Aedida after Lady Aedida Dewin from the book of Mythos volume XI. Empowered by the ancient scholar's accomplishments in the arcane and military prowess despite all odds - it comes to no surprise that an impressionable young girl would mistake a mad woman's hubris for strength, something she would later learn many turns later as a young woman speeding dangerously towards the same tragic, early end.■ At seventeen Aedida would have sat for an exam that would later result in a letter of recommendation to continue her education in the sciences in the city state of Ul'dah. It would not be another turn that she would be accepted, barely passing and receiving her certifications in the natural sciences as well as History.■ At Eighteen Aedida set out for Ul'dah, having spent several moons with her family convincing them of the importance to learn more of Alchemy from the physickers and chirurgeons of Frondale's. With the expectations she would return within two turns, they begrudgingly gave her leave providing her with a bare minimum of gil and supplies in order to reach the city.

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Family

Clan Ölldricht




Sigurd Ölldricht


Aedida's mother and matriarch of the northeastern Ölldricht clan, a woman born from Himnari’ki - a village known for its worship of, and home of a temple to, Rhalgr. In Aedida's youth she was frequently absent from the village, attending to her other Daughters in preparation for their own families. As a spiritualist herself, she instilled the teachings of the temple to her children and the importance of mercy and withholding judgement. However she could not reel in a stubbornness and temper that she and her husband passed onto their children.

Sigurd, since the fall of Dalamud, believes her youngest daughter to be dead. Having forgotten her in the five turn span following the Calamity, she believes it to be the shock of losing her beloved child - and has grown increasingly ill as time passes.
Aedida, wishing to have known her mother more in 'life', visits her whenever Natan arrives with the news that she is growing weaker. Near of the gil she has made working for Frondale's and Fizan has gone toward ensuring her mother and family would receive the best care at the sacrifice of her own comfort.
After learning that her mother does not wish to return to Abalathia upon the reconstruction of the village because Sigurd believes Aedida's spirit is trapped too far from the mountains, she has begun to reconsider keeping her family in the dark of her survival if it means they will move on from Thanalan.



Oddbjørn Ölldricht


The patriarch of the northeastern Ölldricht clan, a man born of Thokuefst and who has lived their his entire life until the fall of Dalamud. Possessing strong anima, he passes along his kin's bloodline for the Augu Vindur, an auspicious trait believed to at one time allow one to guide lost spirits to the afterlife through the thick mists of the Abalathian spine. It is the teachings of Oddbjørn and those of Thokuefst to scatter the remains of the dead at the highest peak, giving the aether back to the mountain its flesh to scavengers.

The clan fashions mementos from the dead's bones, in particular those of their family, believing in their power to protect their living kin. Oddbjørn has created numerous of these mementos and passed them onto his children, as well as passing those older onto his eldest. It is his creations that Aedida wears in her hair, the delicate beads from her grandmother her most cherished and bringing her the most peace.Oddbjørn, in Aedida's youth, was the model father. Kind and honorable, he cared for Aedida in her mother's absence alongside her youngest brothers. He made certain to bring back gifts after every season of riding the caravans down into Coerthas and to the gates of Ishgard - bringing back straw dolls, scented soaps and other frivolous treats that Aedida yet enjoys into adulthood. As a refugee in Thanalan he works outside of Camp Horizon, selling hand crafted leather goods with his sons.



Sigrid Ölldricht

Eldest by twelve years, married to her childhood sweetheart Baldur with two children.


Eldest sister to Aedida by near three decades. An avid mother figure to her siblings, like her mother she was not present for much of Aedida's life. What she recalls about her sister is her kindness, compassion and likeness to their mother. She and her husband, Baldur, fled the Calamity with the rest of the family and now reside in Gridania where they have spent time and effort in seeing their family flourish despite their situation. With their eldest son bonded, and expecting children, he has taken on an advanced apprenticeship with hopes to enter the Atelier Fen-yll.

Sigrid mourns her family's distance, and wishes for nothing more than returning to the Mountains having lost two siblings to the wars of the Alliance - despising their military and forbidding her children from joining their ranks.



Enok Ölldricht

First eldest brother. Unmarried.


The eccentric eldest brother, unwed and frivolous. He most resembles his youngest sibling's ambitions and spirit for scholastic endeavors. while he was brilliant in school he did not wish to expand his education, instead focused on the business of trade and striving toward a more stable future for the Clan once it passes into his name. Nearing fourty summers, his ambition has left him without a wife and child, burning the candle at both ends. While he wishes for a wife, he doesn't appear to have much interest in women - as awkward and uncertain as his youngest siblings in that respect.

Enok had not participated in the battle of Carteneau, less a bruiser than his younger brothers and without the knowledge of healing that Aedida acquired. Recently having acquired the knowledge she is alive after the death of Hinrik, he silently works alongside Natan and Reginn in uncovering the secret to their sister's uncharacteristic absence.



Una Ölldricht

Second eldest Sister. Widow to Henry with three children.


Ever the worrier and nervous wreck, Una possesses a unique quality of drawing both empathy and ire from her siblings. Taking ill every few moons, she is frequently abed - and when hale so eager for news that she has become a terrible gossip. Because of her frequent illness she found it difficult to secure a partner in Thokuefst - having had two engagements broken in as many summers. When the family fled to Ul'dah she found her match at last in an Ala Mhigan man two years her junior.

Una lost the most between Carteneau and the Rhalgr's Beacon. Her husband Henry followed the manic rantings of The Griffin, dying at Baelsar's wall believing his actions would free his homeland and give his family a better home. Her brother Hinrik, having spent the good half of a turn attempting to persuade him to turn back from the senseless fight, also lost his life. Since their death, unable to care properly for her children and maintain a home she has been shepherded to Gridania to live with Sigrid.Her children have been learning beneath Sigrid's husband's tutelage to make up for their lack of an education in Ul'dah. While they never knew Aedida by name, their memory of the Doctor that played with the children of the Lane has begun to fade. Aedida misses her young nieces and nephews dearly, having spent much of her time and coin on their care and happiness when Una could not after Henry's death.



Hinrik Ölldricht

Deceased. Second Eldest Brother. Unmarried.


A hot tempered man in life, Hinrik took Enok's place back in the mountains of leading the caravans into Coerthas. He was the first to acknowledge the prejudice against his people by those below, learning to be insincere and charming where his anger would otherwise threaten the livelihood of the Clan - a hard lesson he passed onto his siblings. A practiced pugilist, he was closest with his youngest siblings. He and Reginn would spar, both using their skills and strength in the battle of Carteneau. It was Hinrik who was struck the worst on the battlefield, his pain holding him back from a life of fighting.

After five years he turned a stranger away claiming to be his sister, suppressing the creeping suspicion and acknowledgement that Aedida had survived - and that the trauma of Carteneau had temporarily erased her from memory - Hinrik wrote a letter to pass onto his brothers before setting out for Rhalgr's Reach to liberate Ala Mhigo in hopes he could repent and regain his strength, honor and earn Rhalgr's mercy for turning away his kin.It was there he passed, surrounded by enemy and alliance alike, praying for his salvation so far from home.



Reginn Ölldricht

Third Eldest brother. Twice engaged. Unmarried.


Kind to a fault, easy to walk over and gullible, Reginn makes up for all this with his good nature and willingness to see the bright side in everything. Once easily provoked when it came to his now deceased elder brother –Hinrik – the two were thick as thieves despite all their scuffles. Most loyal to their father, Reginn took after him the most and often assisted him with his Carpentry and animal husbandry. Spoke of moving the family to Vylbrand and took up many odd jobs to make up the money to purchase land on the island.

A jack of all trades. Reginn is practiced with pugilism – given during their youth, Hinrik really gave him no choice with their often frequent rough-housing.Having been the last person to see Aedida during the battle, he blames himself for losing her during a scuffle with two Imperial Centurion – as well the loss of brother-in-law, Henry and most agonizing of all: his dear brother and best friend, Hinrik.



Natan Ölldricht

Fourth, and youngest brother. Unmarried.


Quiet and sullen like his sisters, Natan serves as the messenger for the clan – relaying packages and information between Ul'dah and Limsa Lominsa once a year – and is the least interested in the family business. Less courageous (or stupid, as he put it) than his youngest sister, Natan still longed for adventure. A talent for music, especially with a Gadulka and a Kaval, he occasionally joined ship crews sailing out of Horizon as a musician on a whim.

Natan remains ever weary for the future and was the slowest to adjust to life in Ul'dah – finding little comfort in their new home ever after several turns. Similar to his youngest sister – Aedida – he is on the smaller side, having used his size as an advantage to escape fights with his brothers as a child and later to escape their harassment as an adult. As it stands, his unintimidating stature often keeps him out of trouble.Having had the closest relationship with Aedida – being closest in age and her playmate growing up – he sought a means to become more courageous after the Battle of Carteneau. The loss of his sister and death of his elder brother spurred him to take up her reckless mantle and travel – when he has get the gil that is.


Out of Character

Player Information


  • Not everything on this carrd is kept up to date by the minute and things change. Please ask about plot hooks. I appreciate walk ups, tells, and messages through tumblr.

  • Best way to get a hold of me for discussion of RP would be to through Discord or in game.

  • Discord: Aeds#1159

  • PC Timezone is CST/UTC-0600 / Weekly work schedule static at mon-fri 7:30am to 5pm

  • Player is over 21 years old.


Character Lore Adherence


  • So long as it is describable within the context of the Lore I will accept most forms of RP, outside of RPing with the 'real WoL' and what not. I may DPS as a Dragoon but that does not make me ICly a Dragoon. I appreciate creativity.

  • Has a version of the Echo

  • Is a conjurer in a basic sense.

Contact Me Here


I believe wholeheartedly in separation of IC and OOC. That said the beliefs and actions of the character do not reflect the views or beliefs of who I am. I am flexible, but prefer longer term RP and plot. I am okay with most scenes, but I do have a list of hard passes. I will RP mature content but I have limits. I love communication in and out of character, if something makes you uncomfortable please let me know as soon as possible as I will do the same.I do better with structure and having plans, so please do not feel put out if I do not have the time to RP as I may have other activities planned for the evening.


**✓ I WILL... **


Long-term RoleplayCombat RoleplayRivalry/MentorshipOrganic romancesSexual tension/actionsSlice of life / Casual scenesMature/ERP within reasonParagraph Roleplay

**ASK ABOUT **


Injuries: No permanent damage to sight, mobility, etc. I will not agree to loss of limb or function on my character.I will assist in the consensual maiming of another with reason and if it is agreeable ICly. Aedida is not an evil character she would not harm someone without reason.Kinks: Please be kind and communicative.Predetermined relationships: I would love some new friends in RP with pre-arranged friendships and relationships. If you are interested in Aedida's clan and family scenario, let me know! We can work something out!

× I WON'T...


Allow permanent death or maimingTolerate immature behaviour OOC. If your partner is uncomfortable with you RPing with strangers on the internet, please do not drag me into your real life marital/realtionship issues. RP is my hobby, not an extension of a romantic interaction with the roleplayer.Engage in pregnancy plots


RP Hooks

Not a comprehensive list of hooks, however all available so feel free to give a poke for more information particularly regarding the Peacemeet and the Sable House!■ ғʀᴏɴᴅᴀʟᴇ’s ᴘʜʀᴏɴᴛɪsᴛᴇʀʏ: Once gainfully employed by one of Ul’dah’s leading guilds, Aedida stalked the bustling wards, a junior chirurgeon and esteemed physicker – When she was not letting her potential in its company go to waste by educating the masses in the lower wards and catering to the needs of the poverty stricken. Her most well known feat prior to the calamity would be her campaign for preventative care. Now Aedida splits her time between administrative duties and being a physician.■ ᴛʜᴇ ᴘᴇᴀᴄᴇᴍᴇᴇᴛ: An Academy located on the far fringes of Coerthas, built into the stone mountain range. A once-grand estate where Lords sent their spares, Bastards and less commonly (and in Aedida’s case) sponsored children who had shown talent and a strong desire for an education.Born in the ranges of the Abalathian Spine Aedida was invited at a young age to study maths and the sciences at the behest of an anonymous donor. It was there she spent half of her childhood boarding amongst those who found themselves given an opportunity to live outside expectations of their birth.
Destroyed in the wreckage of the Calamity, it is now but a shell. Though there are yet those who roam the land spreading peace and knowledge across Eorzea.
■ Sable House: A network of individuals dealing in gossip and secrets. They hold no allegiance to any nation nor do they care for mindless violence or crime if it does not benefit the group at large. From busting arms deals over the borders and rumours of trafficking of spoken, the Sable House will dispense at its leisure its variety of secret keepers. Perhaps you need an extra hand at a party to carry a drink tray and listen in, or for a professional to make a house call to check in on an ill colleague it is possible that the House would send you Aedida.


Inventory

■ Enchanted Staff: Aedida has enchanted a common staff with aetheric runes and wind crystals to achieve flight in lieu of being unable to ride a chocobo.■ Magitek Staff: A staff created with aethercells for flight and magic in the Wastes, a desolate land in greater Gyr Abania where aether is thin.■ Weathered Coin Purse: A paisley print, sun-faded purse containing no more than three hundred gil at any one given time.■ Silver Cast Ring: A large, thick banded silver ringed band. Nothing about it suggests a promise ring, but when spun, the seam along the center opens a hatch to a spring loaded needle with the compartment filled with poison.■ Black Agate Bracelet: A gift given to Aedida by her now-deceased sworn sister – Hestia de'Bayle. The bracelet is made up of materials from Hestia's childhood location.■ Leather Bound Journal: Half an ilm thick this journal is common and contains everything from shopping lists, things to remember, as well as several prepared spells in the back pages. By no means a Grimoire, Aedida is always prepared.■ Foci of the Mountains: A leather sachet she wears beneath her clothing and around her neck. A combination of lucky charms and wards from her home, and protective herbs. It bears the sigil of Rhalgr burned into its front and smells sweetly of heather.■ Somnus Pipe: A terrible habit in self-medication, and while Aedida has not reached a level of dependence - having it near even without the associated drug makes her feel more secure.■ Hair beads: Cut from the bone of man and animal alike, Aedida's culture of keeping your loved one's near manifests in the craft of turning the sun-bleached remains of family members bones into good luck charms, believing that the tether between the dead and the living will keep their ancestors alive. Aedida has few of the more morbid, the ones of her grandmother being the most prominent and given to her moons after her passing. The rest are carved from Aldgoat who had protected and served their clan through the harsh winters, the most beloved carried as a reminder for their sacrifice - and that it would never be forgotten. Each one is expertly carved and ornate, symbolic for whom and what they represent.

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